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Balancing weapon

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HULKSMASH
CalenLoki
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Balancing weapon Empty Balancing weapon

Post  CalenLoki Thu Feb 11, 2010 4:53 pm

Look here <<yes, it's link Razz
If not in Native, maybe tBfC could use similar system? It gives a lot more freedom in creating clan weapons than current (Arch3r's) system, with no chances to create uber-weapon.


Last edited by CalenLoki on Fri Feb 12, 2010 3:02 pm; edited 1 time in total

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Post  HULKSMASH Thu Feb 11, 2010 4:53 pm

What?
Be clearer.
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Post  CalenLoki Thu Feb 11, 2010 4:59 pm

Read post at taleworlds, download and open .xml

Then the question is - would you like to see this system be used to create weapons statistics in tBfC?

Sorry for not so clear writing, but I always write like that in English when I'm tired Razz

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Post  Arch3r Fri Feb 12, 2010 12:02 am

Oh, didn't understand the the Look here was a link at first.
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Post  RalliX Fri Feb 12, 2010 7:59 am

Truthfully, Using Arch3r's system is difficult because you have to pick the upgrades/stats for all your weapons. Truthfully, using native weapon stats/weapons should be acceptable for all but unique items, I.E. weapons like the Reveran poleaxe/glaive, and TKHC's halberd.
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Post  Arch3r Fri Feb 12, 2010 1:09 pm

I like that system in the link, haven 't tried it out yet though.
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Post  CalenLoki Fri Feb 12, 2010 3:04 pm

Spreadsheet converted to Google docs - no-download version

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Post  RalliX Fri Feb 12, 2010 5:17 pm

Oh WOW, I just actually looked at the sheet... GENIUS! pirat
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Post  Tibertus Sat Feb 13, 2010 1:07 pm

I wish I could look at it... but taleworlds is broken! Crying or Very sad
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Post  Nord Champion Sat Feb 13, 2010 1:22 pm

Nahhh not broken, just they're redoing it, I think,....again.

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